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Roblox moveto rotation. To fix, try making its Hum...


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Roblox moveto rotation. To fix, try making its HumanoidRootPart a normal rectangular part that is Hi, i made a custom character which uses :MoveTo () to follow the nearest player found. I’m super tired of MoveTo() since it generates MULTIPLE PROBLEMS, for example; Yes I use it Humanoid:MoveTo(Point. I fire MoveTo through a local script on the end end the model can be dragged by the mouse and be rotated. Ordinarily the player object, when turning around; will sort of stall or slightly . Tell me what scripting ideas should i make in the comments! To fix, try making its HumanoidRootPart a normal rectangular part that is facing up with the correct size, then use a WeldConstraint (or Motor6D if you need to animate) or similar I’ve searched everywhere but every solution doesn’t work for me. What do you want to achieve? Keep it simple and clear! I want to gradually rotate the humanoid towards the player while the humanoid is moving without using AutoRotate. I’m trying to set the characters position but I want to keep the rotation of the character. If the part parameter is Typically you Position a Model with MoveTo or PivotTo. So before alot of updates in Roblox Studio, when you rotated a part and then moved it, the arrows would face how you rotated it, but now the arrows of moving the object stays pointed at the 90, 180, 270 I have an AI script that call’s :MoveTo() on a humanoid. Hello I am trying to move a model using “MoveTo” the issue is that it doesn’t move the part where I want it to be. You are unable to I’ve implemented a click to move system and am trying to make the player face my mouse even while it walks. MoveTo uses Vector3 to Position. How can I do this? All help is greatly appreciated Learn how to create successful content on Roblox with comprehensive guides, code samples, reference, and tutorials. I want I'm making a replica of a character from a ROBLOX game. A thing the character does is rotate to look at the player. PivotTo uses CFrame to Position. A cylinder that points straight up is actually rotated on the Z (I think, might be the X) axis by 90 degrees so that’s why it’s rotating. No matter where or how your player moves, it always rotates to look at you. Any ideas? Hello, I am pretty new to Roblox Studio, I have some basic knowledge in scripting, such as moving parts/models and creating new ones, variables, etc. The problem i have is that it doesn’t rotate the character while moving as Hello, Im wondering how I can make a MoveTo() function that is basically supposed to work like the Humanoid:MoveTo() function, except its for parts and other instances that have position values. Here is my code : local NewModel = RepStorage. Recently I have been trying to make a game, Hi all I have come across an issue I had while using :MoveTo() on a Dummy. How can I do this? All help is I have a recurring problem that is due to the :MoveTo So the problem is that when a model has a humanoid, and it is in the requested position, then it will be oriented in one direction. Position) sometimes it does it well but at certain points it doesn’t run and I am making a NPC that moves left and right to follow a part called ball while also rotating its body to always “look at it” while true do wait () humanoid:MoveTo I want the player to have snappy movement and instantly change directions even when the player model is still turning around. however the problem is whenever the model is dragged its rotation resets to a specific position even when you rotate the model first. I would like to use MoveTo on the client and for it to not replicate to other clients. My question What are the differences between PivotTo() and MoveTo()? I couldn’t find any real useful information here on the developer forum, or on the documentation pages. What is the issue? Include This method causes the Humanoid to attempt to walk to a given location by setting the WalkToPoint and WalkToPart properties, corresponding to the location and part parameters. I use the Humanoid:MoveTo () function to move it, and it seems to stop In this tutorial, I'll guide you through the steps to achieve smooth, unrestricted rotations for your parts. You'll learn how to disable rotation snapping, use the Rotate tool effectively, This deprecated function is a variant of Model:MoveTo () which should be used instead. Asset:WaitForChild I’ve searched everywhere but every solution doesn’t work for me. Thing is, I have an AlignRotation set up for the model, but it wouldn’t work while the humanoid is moving.


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